Things I've built and shipped outside client work — from a live paying-customer SaaS product to a weekend hobby project reverse-engineering a video game. Status labels below are honest, not marketing.
Audit-grade time and activity tracking built specifically for R&D tax credit documentation, designed to make CPA review straightforward instead of a scramble at filing time.
Ongoing research into which categories of SaaS products AI is actually threatening to replace, and which ones just make for a compelling demo.
A companion to the AI Alternatives Project: common-denominator prompts for each SaaS category, framed as "bounties" for developers to pick up. Submissions include the Claude Code folders behind them, so token usage, approach, and the resulting code can be picked apart for quality and completeness.
Non-developer "recipes" adapted from SaaS Bounties prompts for personal rather than enterprise use — close to point-and-click, with guidance on where to deploy the result.
Not a professional project — a weekend fan effort. I decompiled the Godot code behind the game Coal LLC to document mechanics the game itself never explains, including the decisions that actually drive player outcomes. The interesting part is the strategy calculator, which uses the discovered game logic to recommend the optimal move at any given game state.